Privacy in the Internet of Things
Devices constantly leak data about their users. The obfuscation chapter studies how users can strategically perturb what they reveal to protect their privacy.
The book
From Theory to Applications · Jeffrey Pawlick and Quanyan Zhu · Birkhäuser, Static & Dynamic Game Theory: Foundations & Applications
About the book
This book uses game theory to conceptualize, model and analyze cyber deception. Drawing on a decade of deception research, it develops a taxonomy of six species of defensive cyber deception. It then applies three of them to emerging problems: privacy against ubiquitous tracking in the Internet of Things, dynamic honeynets for observing advanced persistent threats, and active defense against physical denial-of-service attacks.
It is written for security practitioners who want to learn game theory, and for researchers and students with a game theory background who are moving into cybersecurity.
Applications
Devices constantly leak data about their users. The obfuscation chapter studies how users can strategically perturb what they reveal to protect their privacy.
Defenders can augment traditional security with active defense. These chapters study honeypots and dynamic honeynets that observe advanced persistent threats.
Devices must decide whether to trust agents that may be self-interested or malicious. Game theory captures these interdependent decisions, including cyber-physical transportation security.
Attackers often send deceptive messages to many devices, looking for easy targets. Poisson signaling games model populations of agents with different abilities to detect deception.
This site gathers research, tutorials and workshops on deception games. Send us your paper, course or event and we’ll add it.